acceleration in the metaverse
Virtual visit of Assisi, an example of how Second Life shoud be used
Digg: Finally, an example of how Second Life shoud be used!: “Pictures and videos of the virtual visit of the fantastic Basilica of Saint Francis of Assisi, Italy, where a real tour guide uses her avatar to offer a complete virtual visit to New York students. This is how Second Life should be used!”. The article referenced, Virtual visit: Basilica of Saint Francis of Assisi on Simone Brunozzi’s blog, describes one of the best way to use Second Life (as an educational and cultural tool). The Basilica is a perfect place to do so, since it’s perfectly reproduced from the original “real” one. See also our coverage of the opening of Assisi in Second Life in September 2007.
A virtual visit of the Basilica of Saint Francis of Assisi, led by a professional guide who gives explanations and answers the questions of the visitor, is shown in this video clip on blip.tv (in Italian). You can also download the original, higher resolution video file.
This is an example of mature application of Second Life, with many applications to the tourism industry and the promotion of our cultural, historic and artistic heritage. This kind of highly realistic and immersive cultural experience, which had never been possible before, will permit taking art and culture closer to citizens, everywhere. A virtual visit is not yet the same thing as a visit in brickspace reality, but the gap will be more and more reduced by advances in VR technology, until VR based telepresence will be a perfectly acceptable replacement of physical presence for many applications. This is an example of how VR technology is achieving sufficient maturity for some important applications, and other killer applications to p2p (person to person), b2b (business to business) and b2c (business to consumer - this is proving the most difficult model) communication are being deployed. One thing is clear: the difference between the 3D, VR based metaverse and the 2D web lies in the social interaction between participants. This is the feature that must be exploited to design successful initiatives in the meatverse.
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